Arcane Countermeasure. When the Arcane Trickster or an ally within 30 feet of it is targeted by an attack, the trickster can use its reaction to cast a minor protective spell on the target. The spell grants a +2 bonus to AC against that attack or imposes disadvantage on the attack roll, depending on the nature of the incoming threat. This trait can be used a number of times equal to the trickster's Intelligence modifier (minimum of once) and is replenished after a long rest.
Spellcasting. The Arcane Trickster is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Arcane Trickster has the following wizard spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
1st Level (4 slots): Shield, Magic Missile, Disguise Self
2nd Level (2 slots): Invisibility, Mirror Image
Multiattack. The Arcane Trickster makes two Mystic Projectile attacks.
Mystic Projectile. Ranged Spell Attack: +4 to hit, range 60 ft., one target. The target suffers an effect based on the projectile used. The Arcane Trickster can choose from the following effects each time it uses this attack:
- Entangling Shot: Hit: The target must succeed on a DC 12 Strength saving throw or be restrained by magical vines until the end of its next turn.
- Blinding Shot: Hit: The target must make a DC 12 Constitution saving throw or be blinded until the end of its next turn.
- Confusion Shot: Hit: The target must make a DC 12 Wisdom saving throw or act as per the Confusion spell for one round.
Arcane Shift. The Arcane Trickster can use its bonus action to teleport up to 15 feet to an unoccupied space it can see. This ability represents the Trickster’s mastery of space and movement, allowing it to reposition itself quickly on the battlefield, either to gain a tactical advantage or to escape from melee range.
Spell Deflection. When the Arcane Trickster is targeted by a spell attack, it can use its reaction to impose disadvantage on the spell attack roll. This reaction represents the Arcane Trickster's ability to quickly disrupt incoming magical threats, showcasing its arcane awareness and reflexes.
Description
The Arcane Trickster is a cunning and elusive humanoid, renowned for its mastery in the arcane arts and tactical acumen on the battlefield. Standing at an average human height, it has a lithe build, cloaked in robes adorned with mystic symbols that shimmer with a faint magical aura. Its eyes, sharp and discerning, constantly scan the surroundings, always calculating the next move. The Trickster's hands are nimble and precise, perfectly suited for casting spells with quick, intricate gestures. Preferring to stay at a distance, it expertly hurls enchanted projectiles at foes, each imbued with different debilitating effects like entanglement, blindness, or confusion. In combat, it is always on the move, relying on its agility and cunning rather than brute strength. Its demeanor is calm and collected, betraying a mind that thrives in chaos and revels in outwitting opponents. Despite its frail appearance in close combat, the Arcane Trickster is a formidable foe due to its strategic positioning and ability to disrupt and control the battlefield, making it an essential asset in any skirmish or war orchestrated by those who seek to harness its unique talents.
Comments