Armor Class
16
(natural armor)
Hit Points
102
(12d8 + 6)
Speed
20 ft.
STR
16
(+3)
DEX
14
(+2)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Acid
Damage Immunities
Lightning, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft. , Passive Perception 10
Languages
understands the languages of its creator but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Inmutable Form. The statue is immune to any spell or effect that would alter its form.
Actions
Multiattack. The armor makes two melee attacks.
Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Whirl (Recharge 5–6). The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
This statue of magically plate armored knights moves heavy and loud.
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