Magic Weapons. The Clockwork Reliquary's weapon attacks are magical.
Magic Resistance. The Clockwork Reliquary has advantage on saving throws against spells and other magical effects.
Sense Magic. The Clockwork Reliquary senses magic within 120 feet of it at will.
Immutable Form. The Clockwork Reliquary is immune to any spell or effect that would alter its form.
Multiattack. The Clockwork Reliquary makes two attacks of its choice.
Bladed Fingers. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus 5 (1d10) lightning damage.
Forward Stab. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) lightning damage.
Bodyslam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Unleashed Miasma (Recharge 5-6). The Clockwork Reliquary channels the energies of its dead host and unleashes a horrid miasma of death magic, dealing 8d8 Necrotic damage in a 30 foot radius around it. All creatures in range must make a DC 16 Constitution Saving Throw. Upon success they take half damage and suffer no additional effects. Upon failure they take full damage and become Exhausted.
Description
Clockwork Reliquaries are mechanical coffins designed to harness the latent arcane energies of deceased members of the Clockwork Conclave. They are powerful constructs capable of channeling the innate magic of the corpse contained within and are also used as repositories of knowledge that the deceased had gathered during their life serving the Conclave.
Previous Versions
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12/1/2023 6:09:36 PM
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Coming Soon
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