Huge Construct, Any Alignment
Armor Class 24 Natural armor
Hit Points 200 (10d20 + 10)
Speed 50 ft.
STR
22 (+6)
DEX
19 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +9, CON +8
Skills Athletics +0
Damage Immunities Poison
Senses Blindsight 40ft, Passive Perception 15
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multi attack X3

Melee Attack. Slam attack: + 9 to hit, reach 5 ft., 1 target. Hit: 12 (2d10 + 7) bludgeoning damage. 

Action Ranged Attack. Chain gun Attack: +8 to hit, range 30/400 ft., 1 target. Hit: 19 (3d10 + 8) piercing

Bonus Actions

Electric smoke: bonus action 30ft sphere of electric fog is produced any creature who enters or ends their turn in the smoke will make a con save (dc:14) or take 4d4 lightning damage any creature entering the smoke except for the titan itself is considered blinded within. (Lasts 2 rounds or 12 seconds)

 

Damage core: legendary action (one per encounter) when activated each type of damage is increased by 1 damage dice, multi attack is increased by 1 and this lasts for 2d4 rounds.

 

Reactions

Vortex shield: 3 charges per/day

Legendary Actions

Multi rockets: legendary action recharges on a 5-6 on a 1d6. 6 rockets (1d8 per rocket) can be used to lock onto multiple targets or one target. Maximum 6. Each target selected requires an attack roll. (1d20 + 8) to hit. If one target is selected then only one roll is required.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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