Multi attack X3
Melee Attack. Slam attack: + 9 to hit, reach 5 ft., 1 target. Hit: 12 (2d10 + 7) bludgeoning damage.
Action Ranged Attack. Chain gun Attack: +8 to hit, range 30/400 ft., 1 target. Hit: 19 (3d10 + 8) piercing
Electric smoke: bonus action 30ft sphere of electric fog is produced any creature who enters or ends their turn in the smoke will make a con save (dc:14) or take 4d4 lightning damage any creature entering the smoke except for the titan itself is considered blinded within. (Lasts 2 rounds or 12 seconds)
Damage core: legendary action (one per encounter) when activated each type of damage is increased by 1 damage dice, multi attack is increased by 1 and this lasts for 2d4 rounds.
Vortex shield: 3 charges per/day
Multi rockets: legendary action recharges on a 5-6 on a 1d6. 6 rockets (1d8 per rocket) can be used to lock onto multiple targets or one target. Maximum 6. Each target selected requires an attack roll. (1d20 + 8) to hit. If one target is selected then only one roll is required.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.