Gargantuan Undead, Neutral Evil
Armor Class 20 Natural armor
Hit Points 800 (32d20 + 480)
Speed 40 ft.
STR
30 (+10)
DEX
14 (+2)
CON
30 (+10)
INT
20 (+5)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws STR +19, CON +19, WIS +13, CHA +16
Skills Arcana +12, History +12, Intimidation +14
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If Cronos fails a saving throw, he can choose to succeed instead.

Timeless Body. Cronos does not age, and magical aging effects do not affect him.

Reaper's Presence. Creatures within 30 feet of Cronos must make a DC 24 Wisdom saving throw at the start of their turns. On a failed save, the creature's speed is reduced to 0, and it can't take reactions until the start of its next turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance. Cronos has advantage on saving throws against spells and other magical effects.

Incorporeal Movement. Cronos can move through other creatures and objects as if they were difficult terrain. He takes 10 (3d6) force damage if he ends his turn inside an object.

Actions

Multiattack. Cronos makes three sickle attacks.

Sickle. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 50 (6d10 + 10) slashing damage plus 30 (6d10) necrotic damage. The target must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Temporal Strike (Recharge 5-6). Cronos targets one creature he can see within 120 feet and sends it backward in time. The target must succeed on a DC 24 Wisdom saving throw or be incapacitated and restrained for 1 minute. The target reappears in the space it occupied at the end of Cronos' next turn. The target can attempt a new Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cronos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cronos regains spent legendary actions at the start of his turn.

  • Sickle Strike. Cronos makes one sickle attack.
  • Temporal Shift (Costs 2 Actions). Cronos magically shifts through time, gaining advantage on all attacks and saving throws until the end of his next turn.
  • Time Freeze (Costs 3 Actions). Cronos manipulates time within a 60-foot radius centered on himself. All creatures in that area must make a DC 24 Wisdom saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

In the darkest corners of existence, where the fabric of time weaves a tapestry of mortal lives, looms the imposing figure of Cronos, the Timekeeper. Towering above all who dare cross its path, this colossal skeletal entity commands an eerie presence that defies the very essence of life and death. Draped in tattered, hooded robes, Cronos conceals its true nature, but where a skull should rest, an ever-ticking clock face holds dominion.

The relentless ticking of Cronos' clock resonates like the march of eternity, a reminder of the unforgiving nature of time itself. A vision of dread and decay, its skeletal form stands enshrouded in shadows, hinting at the incomprehensible eons it has endured. Its sinewy, hardened flesh, once cloaking the vulnerability of mortality, now safeguards its mysterious interior from prying eyes.

With an air of ancient wisdom, Cronos wields an enormous sickle adorned with intricate runes, each symbol representing a tale of ages long past. The blade gleams with an otherworldly aura, whispering the secrets of forgotten time and heralding the inevitability of fate.

The Timekeeper, a manifestation of the cosmic order, adheres to a strict code of law, its every action governed by the relentless flow of time. It stands as a witness to the rise and fall of civilizations, the passing of heroes, and the fading of memories. Its solemn duty is to maintain the delicate balance of time, punishing those who attempt to manipulate its sacred rhythm.

While its true motives remain cloaked in the enigma of eternity, some believe Cronos to be a sentinel of the cosmic wheel, tasked with safeguarding the threads of destiny from those who would seek to unravel the tapestry of existence. Others view it as a malevolent force, manipulating the ebb and flow of time for its own inscrutable purposes.

Approaching Cronos is to confront the very essence of time's inevitability. Mortals who gaze upon its clock face are filled with a haunting awareness of their limited existence, as each second ticks away the fleeting moments of their lives.

Those daring to challenge Cronos and its sacred charge will find themselves pitted against the might of ancient time. Its enormous sickle, a scythe of fate, can rend reality itself, cutting through the fabric of temporal threads. The very essence of time seems to bend to its will, shifting and altering the battlefield at its discretion.

As the Timekeeper's ever-ticking clock resounds through the cosmos, it stands as an eternal guardian, an enigmatic sentinel of time's immutable course. For all who encounter Cronos, it serves as a chilling reminder of the inevitability of their own fates, a profound force transcending the boundaries of mortality, guiding the flow of time with an unwavering hand.

 

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Cronos takes a lair action to cause one of the following effects:

  • Time Distortion. Cronos targets one creature within 60 feet and manipulates time around it. The target must make a DC 24 Wisdom saving throw or be transported to a different plane of existence. The target can attempt a new saving throw at the end of each of its turns, reappearing in the same spot it vanished from on a success.
  • Rewind Time. Cronos shifts time backward within a 60-foot radius centered on himself. All creatures, except for himself, must make a DC 24 Wisdom saving throw or be moved back in time, returning to their previous positions and health points as they were at the start of their last turn.
  • Temporal Rift. Cronos opens a temporal rift in a 30-foot line that is 10 feet wide and 120 feet long. Creatures in that area must make a DC 24 Dexterity saving throw or be pulled 30 feet backward along the rift's path. On a failed save, they also take 45 (10d8) force damage.
  • Temporal Siphon. Cronos draws temporal energy from the region around him, regaining 50 hit points.
  • Time Manipulation. Cronos bends time to his advantage. He gains an additional legendary action on this turn.
  • Temporal Shift. Cronos shifts the lair's timeline, causing the area to become heavily obscured with swirling temporal energies. All creatures within the lair are affected as if under the effects of the fog cloud spell.
  • Temporal Lock. Cronos can prevent any creature from leaving the lair for 1 minute, as if under the effects of the dimensional anchor spell. The creature can repeat the saving throw at the end of each of its turns to end the effect early.

  • Eternal Time. Cronos attempts to halt the flow of time for a creature within 120 feet, causing it to be petrified. The target must succeed on a DC 24 Wisdom saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Time Surge. Cronos summons temporal energies, causing one creature within 60 feet of him to make a DC 24 Constitution saving throw. On a failed save, the creature ages rapidly, taking 66 (12d10) necrotic damage, and has disadvantage on attack rolls and ability checks for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

     

    Regional Effects

The region containing Cronos' lair is warped by his malevolent presence, creating the following effects:

  • Time Warp. Time flows erratically in a 1-mile radius around Cronos' lair. Travelers may experience sudden time jumps, causing them to arrive at their destination sooner or later than expected. This effect may also cause temporal echoes, where past or future events momentarily manifest in the present.
  • Accelerated Aging. All creatures within 5 miles of Cronos' lair age at an accelerated rate, causing them to suffer the effects of one additional year passing each day. This effect can be suppressed while within the region of the lair.
  • Temporal Distortions. In a 1-mile radius around Cronos' lair, time appears to slow or speed up at random intervals. This can cause effects such as plant growth and decay, water flowing backward, or sudden bursts of energy. The area becomes hazardous and unpredictable.
  • Temporal Stasis. Within Cronos' lair, time is slowed to a crawl. Creatures must succeed on a DC 24 Wisdom saving throw at the start of their turns to act normally. On a failed save, the creature's turn is skipped, and it can attempt another saving throw at the end of each of its turns.
  • Chrono Disruption. The flow of time becomes unstable within a 500-foot radius around Cronos' lair. Magical effects that involve time manipulation have a 50% chance to fail or produce unpredictable results.
  • Time Dilation. Time slows down or speeds up for different creatures and objects, causing strange phenomena. Perception and movement speeds can be affected randomly within the area around the lair.

 

 

caustixx16

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