Multiattack. The animummy can use its Robbins of Decay and make one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. Rotting Fist attacks are considered magical.
Ribbons of Decay. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. The animummy can use its ribbons to restrain up to two targets.
Deflect Missiles. The animummy can use its Reaction to catch or deflect ranged attacks made against it. Damage is reduced by 1d10+10, and if the damage is reduced to 0, it can catch the missile if it is small enough for it to hold in one hand. If it catches a missile in this way, it can make a ranged attack with the weapon or piece of ammunition it just caught, as part of the same reaction. Ranged Attack: +7 to hit, range 20/60, one target. Hit: 15 (1d10+10) damage type depending on weapon or ammunition.
Description
An unusually strong mummy born of the corpse of an insane monk. They are quite intelligent and can be reasoned with. However, their motives are their own and they will remain focused on their ultimate goal.
It uses the ribbons of cloth it was wrapped in to make slashing and entangling attacks.
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