Cursed Weaponry The Captain of the Shadows weapons are considered magical for purposes of overcoming resistances and immunities.
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Fire The Cannons! The Captain of the Shadow uses his magic granted by his Lady to summon four cannons, making one ranged spell attack with each. Each attack has a +8 to hit, and deals 1d10+4 force damage on a hit. The cannons disappear right after these attacks are made.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
None are as effected by the Lady of the Shadow as it's Captain. Blinded, only seeing through the Lady's graces, the Captain is utterly and completely bound to her will, and is the most dangerous presence on the ship save the Lady Herself.
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