Medium Undead (Any Race), Any Non-Lawful Alignment
Armor Class 17 (studded leather)
Hit Points 121 (18d8 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws STR +8, DEX +9, WIS +6
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Any two languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Cursed Weaponry The Captain of the Shadows weapons are considered magical for purposes of overcoming resistances and immunities.

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. 

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Bonus Actions

Fire The Cannons! The Captain of the Shadow uses his magic granted by his Lady to summon four cannons, making one ranged spell attack with each. Each attack has a +8 to hit, and deals 1d10+4 force damage on a hit. The cannons disappear right after these attacks are made. 

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

None are as effected by the Lady of the Shadow as it's Captain. Blinded, only seeing through the Lady's graces, the Captain is utterly and completely bound to her will, and is the most dangerous presence on the ship save the Lady Herself.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

FrostFirePrince

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