Crystal Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 4 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Second time turns it into a normal zombie with the same hitpoints
Horde Slam. Melee Weapon Attack: 1d20+5, reach 10 ft., all targets within range. Hit: 2d12 + 4 bludgeoning damage.
Crystal Bite. Melee Weapon Attack: 1d20+2, reach 5 ft., one target. Hit: 4d6 + 4 piercing damage
Grab: When attacked the swarm can attempt to latch onto the enemy:
Dexterity Saving throw:DC14
If successful all AC rolls get +1d6 and enemy is grappled
Description
Crystal zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest. They're covered head to toe in sharp, dense crystals and carry the stench of decay.
Previous Versions
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11/29/2023 3:48:50 AM
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11/29/2023 10:34:12 AM
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Coming Soon
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12/2/2023 2:30:15 PM
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0
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Coming Soon
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