Medium Swarm of Medium undead, Neutral Evil
Armor Class 15 Natural
Hit Points 40 (4d8 + 8)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +6, WIS +0
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Crystal Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 4 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Second time turns it into a normal zombie with the same hitpoints

Actions

Horde Slam. Melee Weapon Attack: 1d20+5, reach 10 ft., all targets within range. Hit: 2d12 + 4 bludgeoning damage.

Crystal Bite. Melee Weapon Attack: 1d20+2, reach 5 ft., one target. Hit: 4d6 + 4 piercing damage

 

Reactions

Grab: When attacked the swarm can attempt to latch onto the enemy:
Dexterity Saving throw:DC14 
If successful all AC rolls get +1d6 and enemy is grappled

Description

Crystal zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest. They're covered head to toe in sharp, dense crystals and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2023 3:48:50 AM
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Coming Soon
11/29/2023 10:34:12 AM
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Coming Soon
12/2/2023 2:30:15 PM
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Coming Soon

Monster Tags: undead

Habitat: Underdark

FrogReaper

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