Medium Beast, Neutral
Armor Class 12 Natural Armor
Hit Points 30 (1d8)
Speed 50 ft., Fly 60 ft. Comet can fly with a speed of 60 feet. While flying, Comet is not subject to the restrictions of difficult terrain and gains advantage on saving throws against effects that would ground or immobilize it.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CHA +0
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. Comet has advantage on Wisdom (Perception) checks that rely on smell.

Charge. If Comet moves at least 20 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bond of Companionship. Comet and its bonded companion share a telepathic link within 100 feet of each other. The companion can communicate simple emotions and basic concepts with its bonded companion.

Shared Vigilance. Comet grants its bonded companion advantage on Wisdom (Perception) checks and can't be surprised as long as they can see Comet.

Actions

 Hooves. Melee Weapon Attack: +5  to hit reach 5 ft., one target. Hit: 8 (1d8+3) bludgeoning damage.

Ram. Melee Weapon Attack: +5 to hit reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed 10 feet away and knocked prone.

Bonus Actions

Festive Aura: Comet's festive aura covers a 20-foot radius. Allies within the aura gain advantage on all saving throws, and being frightened. This effect can be used once per long rest.

Reactions

Evasive Maneuver. When subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Comet instead takes no damage on a successful save.

Monster Tags: Misc Creature

Habitat: ArcticForestGrassland

SwankyPantsSarah

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