Keen Smell. Comet has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If Comet moves at least 20 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bond of Companionship. Comet and its bonded companion share a telepathic link within 100 feet of each other. The companion can communicate simple emotions and basic concepts with its bonded companion.
Shared Vigilance. Comet grants its bonded companion advantage on Wisdom (Perception) checks and can't be surprised as long as they can see Comet.
Hooves. Melee Weapon Attack: +5 to hit reach 5 ft., one target. Hit: 8 (1d8+3) bludgeoning damage.
Ram. Melee Weapon Attack: +5 to hit reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed 10 feet away and knocked prone.
Festive Aura: Comet's festive aura covers a 20-foot radius. Allies within the aura gain advantage on all saving throws, and being frightened. This effect can be used once per long rest.
Evasive Maneuver. When subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Comet instead takes no damage on a successful save.
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