Armor Class
12
(natural armor)
Hit Points
67
(9d10 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Acid, Bludgeoning, Cold, Fire, Lightning
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal and Common but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the massive skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Bone Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Description
A summoned lumbering beast formed by the bones of multiple creatures, woven together with bramble vines and imbued with the mimicry of life.
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