Special Trait Name.
Blood Absorbtion: Whenever the Bloodforged Revenant deals damage with its slam attack, it regains hit point equal to half the damage delt. The target must have blood for this to take effect.
Blood Frenzy: The Bloodforged Revenant has advantage on attack rolls against creatures that have taken damage from it since the start of its last turn.
Reassemble: When the Bloodforged Revenant is reduced to 0 hit points, it collapses into a pool of blood and bone. At the start of its next turn, it reforms with half its maximum hit points in an unoccupied space within 5 feet of its original location.
Undying Resilience: If damage reduces the Bloodforged Revenant to 0 hit points, it must make a constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bloodforged Revenant drops to 1 hit point instead.
Action Name.
Multiattack: The Bloodforged Revenant makes two slam attacks.
Action Melee Attack. Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) [Bludgeoning] damage.
Blood Nova (Recharge 5-6): The Bloodforged Revenant releases a burst of dark energy in a 10-foot radius centered on itself. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful save.
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