Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes two attacks: two with its claws.
Bite. Melee weapon attack: +8 to hit, reach 10 f.t., one target Hit: 16(2d10+5) Piercing damage
Claw. Melee Weapon Attack: +8 to hit, reach 15 f.t., one target. Hit: 10(2d6+5) Slashing damage
Frightful Presence. Each creature that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +8 to hit, reach 20 f.t., one target. Hit 14(2d8+5)
Description
It's an ancient red dragon that was revived. It is only bones, it can't do any magic, and is much more beast like instead of smart, and cunning. It does not need to eat, breath, or sleep. The skeleton dragon still keeps its love for shiny stuff
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