Medium Or Small Beast (Demon), Chaotic Good
Armor Class 5
Hit Points 25 (6d6)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws STR +3, DEX +3
Damage Resistances Fire
Condition Immunities Charmed
Senses Passive Perception 5
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d6 + 3 fire damage. 

Action Name. Breath of the three heads

Action Ranged Attack.  Ranged Weapon Attack: +2 to hit, reach 20 ft., 3 targets. Hit: 1d3 +2 fire damage.

 

Bonus Actions

They have all the bonus actions that players may have.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A dog of ash and cinder. You believe he was the ancient elf's pet, but you can never be certain.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Wincy

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