Tiny Fey, Chaotic Good
Armor Class 15 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Cat Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Magic Flick. Ranged Magic Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The Cheshire cat touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the Cheshire cat also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The Cheshire cat magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the Cheshire cat wears or carries is invisible with it.

Description

From a small region within the Feywild's lands of Prismeer of the Domain of Delight known as Cheshire, distantly related to their much larger cousins Grinning Cats, Cheshire cats prove just as beaming with unsettling fanged grins. Similar to pixies within the Feywild the Cheshire cats like to taunt and tease those foreign to the Feywild, and while preferring to do such in the most peculiar and perhaps confusing and even maddening way possible will aid the newcomers to the land to find safety and/or settlements where they may take refuge or at the very least words of warning for the dangers they maybe aware of on the path(s) ahead.

Habitat: Forest

htagtacodip

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