Large Celestial (Titan), Neutral Good
Armor Class 26 Athena's Platearmor
Hit Points 861 (42d20 + 420)
Speed 60 ft., Fly 120 ft.
STR
26 (+8)
DEX
24 (+7)
CON
25 (+7)
INT
22 (+6)
WIS
28 (+9)
CHA
24 (+7)
Saving Throws WIS +18, CHA +16
Skills Animal Handling +27, History +15, Insight +27, Medicine +27, Perception +18, Persuasion +16, Religion +24, Survival +18
Damage Resistances All
Damage Immunities Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Truesight 20 ft., Passive Perception 28
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Divinity: Age, size, racial, and gender appearance are at the will of Athena. She does not need to eat, drink, sleep, or breathe. Can form an undetectable psychic bond with any other being, usually a follower that allows the Divine to access their thoughts and subconscious to hear prayers and deliver dreams for instruction or edification. This bond can be willingly broken by either side. This bond also allows for the granting of divine magic. This Divinity is what also grants Lair and Legendary traits as well as God traits, Regeneration, Immunities and Resistances.

If a Divine Being with the Divinity trait is slain anywhere other than their Lair, they will re-manifest in their Lair within 24 hours but be stuck there for thirty days and not have the Divinity trait.

Goddess of Wisdom. Athena has Expertise in Animal Handeling, Medicine, Insight and Religion.

Goddess of War. Athena has proficiency with all weapons and armor.

Legendary Resistance (3/Day). If Athena fails a saving throw, she can choose to succeed instead.

Magic Weapons. All attacks made by Athena are magical. 

 

Magic Gear.  Athena can have any magic item she likes. However, this is the most seen gear.

Athena's Spear: A Legendary Spear +3 that acts as a fear inducing weapon.

Athena's Platearmor: While wearing this Breastplate +3 she is immune to critical hits.

The Scutum: This Shield +3 has the greatest defense of them all.

Spellcasting. Athena can cast any Cleric Spell and does so as a 20th level Cleric using Wis DC. 26  She casts all spells at 9th level and is considered having 12 Spellslots. She can also use True Polymorph.

Actions

Multi-Attack. Athena can make one spear attack and a shield bash.

Kick. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. An attacked Entity is pushed 10 ft. back.

Shieldbash. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. 

Spearbash. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 24 (2d12 + 11) bludgeoning damage. 

Spearthrust. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 28 (3d12 + 8) piercing damage. 

Spearthrow. Ranged Weapon Attack: +12 to hit, range 30/120 ft., one target. Hit: 35 (6d8 + 8) piercing damage.

Bonus Actions

Frightful Presence. Each creature of Athena's choice that is within 120 feet of her and aware of her must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to her Frightful Presence for the next 24 hours.

Reactions

Counterattack. Athena can make one Kick attack or Spearbash attack against a target that attacked Athena in melee.

Legendary Actions

Athena can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Athena regains spent legendary actions at the start of her turn.

Attack. Athena makes two Kick or one Spear attack.

Move. Athena moves up to half her speed without provoking an attack.

Spear (Costs 2 Actions). Athena makes either one Spearthrow attack or one Spearthrust attack.

Spellcasting (Costs 3 Actions). Athena casts any spell from her spelllist.

Description

A tall, light-brown-haired woman with pale skin. She wears Plate armor and wields a Spear and a shield. She is primarily in the colors gold and bronze with some white cloth.

Lair and Lair Actions

Lair Actions 

On initiative count 20 (losing initiative ties), Athena takes a lair action to cause one of the following effects; Athena can’t use the same effect two rounds in a row:

  • Athena heals herself for 10d4 Hit points.
  • Athenas speed increase for her turn to 90ft. walk 

Regional Effects

The region containing a legendary Athena’s lair is holy, which creates one or more of the following effects:

  • Sunlight will be milder.
  • Very Frequent rain.

If athena dies, these effects fade over the course of 10d6 days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2023 1:20:28 PM
25
1
1.1
Coming Soon
12/3/2023 2:45:37 PM
25
1
1.2
Coming Soon
12/3/2023 3:05:27 PM
24
2
1.3
Coming Soon

Monster Tags: Titan

Carillos707

Comments

Posts Quoted:
Reply
Clear All Quotes