Divinity: Age, Size, Racial and Gender appearance are at the will of Aphrodite. She does not need to eat, drink, sleep, or breathe. Can form an undetectable psychic bond with any other being, usually a follower that allows the Divine to access their thoughts and subconscious to hear prayers and deliver dreams for instruction or edification. This bond can be willingly broken by either side. This bond also allows for the granting of divine magic. This Divinity is what also grants Lair and Legendary traits as well as God traits, Regeneration, Immunities and Resistances.
If a Divinity is slain anywhere other then their Lair they will re--manifest in their Lair within 24 hours but be stuck there for thirty days and not have the Divinity trait.
Goddess of Love. Aphrodite has Expertise in Deception, Insight, Performance and Persuasion.
Goddess of Beauty. Aphrodite has proficiency with all skill checks that involve the body's attributes.
Legendary Resistance (3/Day). If Aphrodite fails a saving throw, she can choose to succeed instead.
Magic Weapons. All attacks made by Aphrodite are magical.
Magic Gear. Aphrodite can have any magic item she likes. However, this is the most seen gear.
Aphrodite's Mirror: A Legendary Mirror that acts as a reflector for spells and as a spell focus at the same time
Aphrodite's Robes: While wearing this Studded Armor +3 she is immune to being put to sleep and being petrified.
Spellcasting. Aphrodite can cast any Bard Spell and does so as a 20th level Bard using Cha DC. 27 She casts all spells at 9th level and is considered having 16 Spellslots.
Multi-Attack. Aphrodite can cast one spell and make one reflect attack.
Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. An attacked Entity is pushed 10 ft. back.
Reflect. Ranged Weapon Attack: +16 to hit, reach 20 ft., multiple targets. Hit: 6 (2d4 + 1) radiant damage.
Creatures in a 15-foot cone originating from Aphrodite must make a dexterity saving throw. On a failed save, they are blinded and take an extra 2d6 psychic damage. On a successful save they take half the damage and aren't blinded.
Brilliant Distraction.
Six illusory duplicates of Aphrodite appear in her space. The duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. She can use her action to dismiss the illusory duplicates.
Each time a creature targets Aphrodite with an attack during Birlliant Distraction's duration, roll a d20 to determine whether the attack instead targets one of Aphrodites duplicates.
If she has six duplicates, she must roll a 2 or higher to change the attack’s target to a duplicate. With five duplicates, she must roll a 4 or higher. With four duplicates, she must roll a 5 or higher. With three duplicates, she must roll a 6 or higher. With two duplicates, she must roll an 8 or higher. With one duplicate, she must roll an 11 or higher.
A duplicate’s AC equals 18. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The action ends when all six duplicates are destroyed.
A creature is unaffected by this action if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Wondrous Presence. Each creature of Aphrodite's choice that is within 120 feet of her and aware of her must succeed on a DC 24 Charisma saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to her Wondrous Presence for the next 24 hours.
Spell Reflect. Aphrodite reflects a spell's effect back at the caster as if she was the one casting the spell. Aphrodite may choose new targets for the spell if it targets multiple targets.
Aphrodite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aphrodite regains spent legendary actions at the start of her turn.
Attack. Aphrodite makes two Kick attacks.
Move. Aphrodite moves up to half her speed without provoking an attack.
Spellcasting (Costs 3 Actions). Aphrodite casts any spell from her spelllist.
Description
Wonderfully beautiful woman with luscious golden hair. She wears a heavenly crafted white gown with golden ornaments. She represents herself mainly in white and gold.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), Aphrodite takes a lair action to cause one of the following effects; Aphrodite can’t use the same effect two rounds in a row:
- Aphrodite heals herself for 6d4 Hit points.
- Aphrodite charms one creature for one turn regardless of success on a saving throw.
Regional Effects
The region containing a legendary Aphrodite’s lair is holy, which creates one or more of the following effects:
- Harsh Sunlight, making the skin glisten.
If aphrodite dies, these effects fade over the course of 10d6 days.
Previous Versions
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12/3/2023 3:08:43 PM
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Coming Soon
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Posted Dec 21, 2023Damn this is strong where are you going to get all those dice from tho