Small Humanoid, Neutral
Armor Class 11 Natural
Hit Points 16 (4d6)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +14, Stealth +4
Senses Passive Perception 14
Languages Churnl
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen senses: the churnl have advantage on Wisdom (perception) checks that rely on hearing or smell.

Innate spellcasting: at will the churnl can cast meld into stone, and teleport.

Actions

Bite. Melee weapon attack. +2 to hit reach 5 ft. One target, hit: 2 (1d4) piercing damage.

Claw. Melee weapon attack. +2 to hit, reach 5 ft. One target, hit: 1 (1d2) slashing damage.

Description

The churnl are small neerfingilt who live in the deeps of the world. They came to being as the Endless Palace was being constructed. They are solitary creatures who hid in the recesses of the palaces trying to avoid the attention of all who lived there. They had some success and have survived the many long years. The churnl follow larger creatures around and scavenge from them. Though not inherently evil, the churnl have developed habits of self-preservation that may seem evil to others. They steal without compunction, have no sense of loyalty, will kill any enemy in their sleep and abandon those in need. Every move is calculated to survive. The churnl are small, being about 3 feet in height, thin and hairless human like creatures other than their large head with big round eyes and small mouth. They tend to hunch when walking. Churnl are sexless and do not wear any clothing nor carry goods with them.

Previous Versions

Name Date Modified Views Adds Version Actions
7/15/2019 7:54:44 PM
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battlehammersmith

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