Medium Monstrosity, Chaotic Evil
Armor Class 13 Unarmored
Hit Points 16 (3d8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
9 (-1)
CHA
4 (-3)
Damage Immunities Poison
Senses Darkvision 30 ft, Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Aggressive. As bonus action, cursed can move up to its speed toward a hostile creature
that it can see.

Infect. For each round the cursed score one or more hits on an opponent with claws or a bite, the victim has a 5% chance of becoming a cursed. Once victims are infected, they can only be cured by a dispel magic, cure disease, or remove curse spell. Without a cure, the victim becomes ill after two days, making all actions at disadvantage. On the third day, the victim goes mad from the torturous images they must endure. On the fourth day, the victim is fully a cursed, and there is no saving them from their fate.

Actions

Rake (claws or bite). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6+2).

Weapon. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (by weapon type).

Description

Cursed are transformed humans or humanoid creatures that have been cursed by dark powers or transformed by other cursed creatures. Cursed are not completely undead nor are they completely living. The creatures suffer in a flux of madness and death that never fully comes. They are usually ravenous with hunger and hate for themselves and the living. The cursed cannot be properly turned by clerics, but a “successful turn” forces them to be revolted and attack at disadvantage for the duration. The cursed are similar to zombies though they are not slow or dim-witted by any means. The cursed retain much of their former intelligence. Their memories and thoughts, however, are horridly dark and nightmarish.

Previous Versions

Name Date Modified Views Adds Version Actions
7/15/2019 8:25:19 PM
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battlehammersmith

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