Large Beast, Lawful Good
Armor Class 11 Natural
Hit Points 19 (3d6 + 4)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Damage Resistances Acid, Bludgeoning, Cold, Piercing, Slashing, Damage from Spells
Senses Darkvision 60 ft, Passive Perception 11
Languages Celestial Understands and speaks telepathically, Common Understands and speaks telepathically --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

Spell resistance = HD + 5 (max 25)

Once a day normal melee attack to deal extra damage = to HD (max +20) against an evil foe.

Damage reduction: Wounds heal immediately or bounce off, opponent knows it is ineffective, normal damage from energy attacks, spells, spell-like abilities and supernatural abilities. Any weapon with +1 or more magical enhancement overcomes damage reduction. 

Magic resistance (advantage on saving throws against spells to magical effects) = HD + 5 (max 25)

 

 

Monster Tags: Misc Creature

Habitat: Urban

thefancycorpse

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