Large Beast (Elemental)
Armor Class 15 Natural
Hit Points 79 (7d10 + 2)
Speed 80 ft., Climb 40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws DEX +5, WIS +5
Skills Animal Handling +6, Insight +6, Nature +6, Perception +6
Senses Blindsight 60, Passive Perception 16
Languages Common, Druidic What ever it's master knows
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Scene of purity. The beast of spring can Sense how pure a creature is in a mile

Aura of growth. all plants within a mile of you are affected by plant growth.

Grassy Terrain. The best of spring drops magic seeds in its wake that grow quickly to heal the wild.

Pack tactics. You have advantage on Melee attacks as long as you are with in 5ft of an ally.

Keen sense. The beast of spring has advantage on perception that relys on smell.

Master of the wild. Beast type creatures must pass a wisdom saveing throw to be able to attack the beast of spring.

Cream sense. Can sence fresh cream with in a mile

Actions

Leaf blade. Melee Weapon Attack: +3 to hit, reach 5 ft., 2 target. Hit: 7 (1d8 + 3) [damage type] damage. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) piercing damage. .

Razer leaf. RangedWeapon Attack: +3 to hit, range 10/40 ft., 2 target. Hit: 6 (1d6 + 3) [damage type] damage.

Bonus Actions

If the beast of spring is surrounded by nature it can hide as a bonus action.

Reactions

Reaction attack. If an enemy moves out of your reach you get to make an attack.

Tail swipe. You swing your tail at the feet of an enemy who is Melee attacking an ally within 5ft of you casing them to make a strangth saveing throw or be knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It's favorite food is cream

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dm9master

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