Armor Class
12
Natural armor
Hit Points
41
(9d8 + 1)
Speed
40 ft.
STR
18
(+4)
DEX
9
(-1)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +3, Stealth +3
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned, Stunned, Unconscious
Senses
Darkvision 60 ft, Passive Perception 13
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Fire Weakness. If the animated snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Brothers in Arms. The animated snowman has advantage on attack rolls if at least one of its allies is within 5 feet of a target, and the ally is not incapacitated.
Actions
Multi-attack. The animated snowman makes two Frozen Swipe attacks.
Frozen Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) bludgeoning damage, plus 3 (1d6) cold damage.
Bonus Actions
Snow Meld. As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground, reappearing instantly at any space within 40ft.
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