Large Fiend (Demon), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (7d10 + 21)
Speed 25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Telepathy 60 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

First Strike. At the start of combat, the demon gets a +4 bonus to initiative rolls and a +1 bonus to attack and to damage to its first attack.

Actions

Multiattack. The demon makes two attacks: one with its bite or claws and one with its greatsword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage + 2 (1d4) force damage.

Description

Vanguard demons are monstrous creatures that walk about in mostly abandoned prisons and graveyards and similar locations, feeding on the undead. They are jealous of those that have any amount of empathy for their prey, and they guard such places from those that might want to put the restless spirits of the undead to rest.

Monster Tags: Demon

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes