Armor Class
16
Half-Plate
Hit Points
45
(7d8 + 14)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Knows languages it knew in life but cannot speak.
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Ward Aura. Allied undead within 30 ft. are resistant to bludgeoning, slashing, and piercing damage.
Necrotic Veil. A deathly miasma grants the shepherd 20 temporary hit points. While it has temporary hit points, it is resistant to all damage except radiant and cannot be turned.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Bonus Actions
No Rest for the Wicked. The shepherd moves its hands as it silently raises a fallen undead with half its hit points within 10 ft. This ability is a 3rd level necromancy spell.
Description
The Death Shepherd is an Undead creature in Baldur's Gate 3.
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