Large Undead, Lawful Evil
Armor Class 16 Half-Plate
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Knows languages it knew in life but cannot speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Ward Aura. Allied undead within 30 ft. are resistant to bludgeoning, slashing, and piercing damage. 

Necrotic Veil. A deathly miasma grants the shepherd 20 temporary hit points. While it has temporary hit points, it is resistant to all damage except radiant and cannot be turned. 

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. 

Bonus Actions

No Rest for the Wicked. The shepherd moves its hands as it silently raises a fallen undead with half its hit points within 10 ft. This ability is a 3rd level necromancy spell. 

Description

The Death Shepherd is an Undead creature in Baldur's Gate 3. 

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