Small Plant, Unaligned
Armor Class 10 (natural armor)
Hit Points 10 (1d12)
Speed 20 ft., Swim 20 ft.
STR
20 (+5)
DEX
8 (-1)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Blinded, Charmed, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages understands One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance.

 While the shrub remains motionless, it is indistinguishable from a normal shrub.

Slice Absorption.

 Whenever the shrub is subjected to piercing or slashing damage, it takes no damage and regains a number of hit points equal to the damage dealt.

Actions

Multiattack.

 The shrubbery makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shrubbery uses its Engulf on it.

Slam.

 The shrubbery expands into a disk the size of a large creature and rapidly rushes a hostile within sight. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage

Engulf.

 The shrubbery engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Stealthy Rake.

 Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage. The shrub is still indistinguishable from a normal plant whilst making this attack, and can only be distinguished from a DC 14 Perception check.

Monster Tags: plant

Habitat: ForestSwamp

apmc

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