Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 27 (4d10 + 5)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the Betsy moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. Betsy has advantage on Strength and Dexterity saving throws made against effects that would knock her prone.

Realm Jumper. As a Bonus action Betsy can Teleport up to 20ft with everything that she is carrying.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Scintilating Blast. Ranged Attack: +6 to hit, ranged 30ft., one target. hit: 8 (3d4); Lightning, Fire, Cold or Acid Damage.

Realm Shift. While holding the Amulet of Confined Realm Betsy can target a 10ft. cube within 5ft of her and transport everything in that space into the Amulet. (once per short rest)

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

Joke_is_the_best

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