Legendary Resistance (3/Day). If Urabrask fails a saving throw, he can choose to succeed instead.
Darksteel Body. Any critical hit against Urabrask becomes a normal hit.
Fire Absorption. Whenever Urabrask is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. Urabrask is immune to any spell or effect that would alter his form.
Magic Resistance. Urabrask has advantage on saving throws against spells and other magical effects.
Magic Weapons. Urabrask's weapon attacks are magical.
Praetorian Resiliance. If damage reduces Urabrask to 0 hit points, he must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is from a critical hit. On a success, Urabrask drops to 20 hit points instead.
Spellcasting. Urabrask is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following artificer spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
1st level (4 slots): cure wounds, identify, shield
2nd level (3 slots): blur, heat metal, pyrotechnics
3rd level (3 slots): Ashardalon's stride, dispel magic, haste
4th level (3 slots): elemental bane, summon construct
5th level (1 slots): animate objects, Bigby’s hand, creation
Superior Being. Urabrask has advantage on attacks against exhausted creatures.
Multiattack. Urabrask makes three sword attacks.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Exhaust Slag (Recharge 5-6). Urabrask exhales black smog in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. Each creature that fails this save gains one level of exhaustion as the choking smoke introduces Phyrexian oil into their body.
Urabrask can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Urabrask regains spent legendary actions at the start of its turn.
Attack. Urabrask makes one attack.
Spellcasting. Urabrask casts a spell.
Like Liquid Metal. Urabrask moves up to his speed. This movement doesn't provoke opportunity attacks.
Master of Metal. Urabrask forces up to three creatures he can see within 60 ft. of him that have metal on their person to succeed a DC 18 Strength saving throw or fall prone as their metal possessions become magnetically attracted to the ground until the end of their next turn. A creature that succeeds this saving throw has their movement halved as they fight against the magnetic pull, and a creature knocked prone by this effect must repeat the saving throw in order to stand up.
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