Medium Swarm of Large aberrations, Chaotic Evil
Armor Class 12
Hit Points 10 (100d20)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Senses Passive Perception 30
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Power can turn a member of your clan against you every three turns

Spellcasting. Can summon goon every turn

Actions

Can attack any range

Reactions

Reaction Name. Surprise

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

EmmTye

Comments

Posts Quoted:
Reply
Clear All Quotes