Armor Class
15
(natural armor)
Hit Points
27
(6d6 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
13
(+1)
WIS
14
(+2)
CHA
9
(-1)
Skills
Perception +4, Stealth +5
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 14
Languages
Abyssal, Telepathy 60 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Ambusher. The abyssal skulker has advantage on attack rolls against any creature that hasn’t acted in initiative.
Magic Resistance. The abyssal skulker has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Bonus Actions
Stealthy. The abyssal skulker takes the Hide action.
Description
The abyssal skulker resembles a reptilian quadruped, with a maw that opens sideways instead of vertically. Knobs of horn jutting from its joints and spine complete the demon's grotesque appearance. The abyssal skulker prefers to sneak up and ambush their prey, avoiding combat unless it can be sure to deal the first strike.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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12/5/2023 12:54:15 PM
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8
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1
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Coming Soon
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1/17/2024 3:25:36 PM
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9
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2
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Coming Soon
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