Medium Humanoid (Dwarf), Lawful Evil
Armor Class 18 (plate)
Hit Points 200 (20d12 + 60)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +7, WIS +5
Skills Athletics +7, Deception +7, History +7, Insight +5
Senses Passive Perception 10
Languages Draconic, Dwarvish, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Multiattack. Baermus makes three Greatsword attacks.

Deepstone Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) bludgeoning damage

Leadership (Recharges after a Short or Long Rest). For 1 minute, Baermus can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if Baermus is incapacitated.

Reactions

Parry. Baermus adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Description

Baermus Bonetamer is a Duergar lord in the city of Darkhorn in the Underdark. He is a charismatic leader and a cunning leader, making sure everything always goes the way he wants it. He plots to overthrow the other Duergar lords and rule Darkhorn as its king. He has made a good relationship with the red dragon Themberchaud in case he is needed.

Monster Tags: NPC

Habitat: Underdark

BattlemasterSven3

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