Multiattack. Baermus makes three Greatsword attacks.
Deepstone Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) bludgeoning damage
Leadership (Recharges after a Short or Long Rest). For 1 minute, Baermus can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if Baermus is incapacitated.
Parry. Baermus adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Description
Baermus Bonetamer is a Duergar lord in the city of Darkhorn in the Underdark. He is a charismatic leader and a cunning leader, making sure everything always goes the way he wants it. He plots to overthrow the other Duergar lords and rule Darkhorn as its king. He has made a good relationship with the red dragon Themberchaud in case he is needed.
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