Enhanced Reflexes. The Voidlord has advantage on Dexterity saving throws and can take reactions even on its own turn.
Voidborn Resilience. The Voidlord is immune to the effects of extreme environments in space, such as vacuum or radiation.
Commander's Aura. Friendly creatures within 30 feet of the Voidlord gain advantage on saving throws against being frightened and resistance to force damage.
Voidblade Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 4) slashing damage, plus 10 (3d6) force damage.
Plasma Pistol. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 13 (2d8 + 3) radiant damage.
Void Command. The Voidlord issues a command to the Voidstorm Reaver ship it commands. The ship can immediately take one of the following actions: move up to its speed, make an extra attack, or use its Voidborn Resilience.
Void Shield (Recharge 5-6). The Voidlord activates a protective shield, gaining resistance to all damage for 1 minute.
Voidborne Tactics. As a bonus action, the Voidlord can designate a target within 60 feet. Until the end of its next turn, all Voidstorm Reavers have advantage on attacks against that target.
Voidstep. The Voidlord teleports up to 30 feet to an unoccupied space it can see as a bonus action.
Description
Voidstorm Reavers are raiders who navigate the chaotic edges of the Asterion Belt, using advanced voidships to plunder and disrupt cosmic trade. Voidstorm Reavers are known for salvaging artifacts and technology from their victims, using them to enhance their weaponry, ships, and even themselves. Each individual Voidstorm Reaver ship has its Voidlord, the captain and commander of the ship. The Voidlord is responsible for the ship's operations, decision-making during raids, and ensuring the loyalty and efficiency of the crew. They report directly to their Captain-General.
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