Enhanced Reflexes. The Voidstorm Voidwright has advantage on Dexterity saving throws and can take reactions even on its own turn.
Voidborn Resilience. The Voidstorm Voidwright is immune to the effects of extreme environments in space, such as vacuum or radiation.
Voidblade Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, plus 7 (2d6) force damage.
Plasma Pistol. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 13 (2d8 + 4) radiant damage.
Void Navigation. The Voidstorm Voidwright grants advantage to all Intelligence (Piloting) checks made by the ship it commands until the end of its next turn.
Evasive Maneuvers. As a reaction when the Voidstorm Voidwright's ship is targeted by an attack, it can grant the ship advantage on the saving throw against that attack.
Voidstep Burst. The Voidstorm Voidwright teleports up to 60 feet to an unoccupied space it can see. All creatures within 10 feet of its departure or arrival point must make a DC 15 Dexterity saving throw or take 14 (4d6) force damage on a failed save, or half as much on a successful one.
Voidstep. The Voidlord teleports up to 30 feet to an unoccupied space it can see as a bonus action.
Description
Voidstorm Reavers are raiders who navigate the chaotic edges of the Asterion Belt, using advanced voidships to plunder and disrupt cosmic trade. Voidstorm Reavers are known for salvaging artifacts and technology from their victims, using them to enhance their weaponry, ships, and even themselves.The Voidwright is the chief navigator and helmsman of the ship. They are skilled in piloting the advanced voidships through the chaotic edges of the Asterion Belt. The Voidwright works closely with the Voidlord to determine raid routes, escape plans, and strategic maneuvers during engagements.
Comments