Huge Aberration, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 336 (24d12 + 168)
Speed 40 ft., Climb 40 ft., Swim 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
24 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws STR +12, CON +13, CHA +13
Skills Arcana +12, Deception +15, Intimidation +15, Persuasion +15
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Thunder
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Prone
Senses Truesight 120 ft., Passive Perception 13
Languages all, telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Inconsistency Aura. Chourst exudes an aura of chaotic inconsistency in a 10-foot radius around it. Any creature that enters this aura for the first time must make a DC 19 Charisma saving throw or become blinded until the end of their next turn. While blinded in this way, the creature perceives all light as a swirling array of rainbow colors.

Shapechanger. Chourst can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Legendary Resistance (3/Day). If Chourst fails a saving throw, it can choose to succeed instead.

Magic Resistance. Chourst has advantage on saving throws against spells and other magical effects.

Regeneration. Chourst regains 10 hit points at the start of its turn if it has at least 1 hit point.

Innate Spellcasting. Chourst’s innate spellcasting ability is Charisma (spell save DC 19, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: blink, chaos bolt,* darkness, detect magic, fly, shield
3/day each: spell]enervation[/spell],* phantasmal killer
2/day each: otto's irresistible dance, mental prison, 
1/day each: plane shift

Actions

Multiattack. Chourst makes three attacks: two with its Claw, and one with its Bite.

Bite (Slaad Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) piercing damage plus 7 (2d6) force damage.

Claws (Slaad Form Only). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (1d10 + 10) slashing damage plus 7 (2d6) force damage.

Summon Slaadi (1/Day). Chourst summons 1d4 + 1 red slaadi. A summoned slaad appears in an unoccupied space within 60 feet of Chourst, acts as an ally of Chourst, and can’t summon other slaadi. It remains for 1 minute, until it or Chourst dies, or until Chourst dismisses it as an action.

Teleport. Chourst teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Mold Reality. When Chourst is targeted by a weapon or spell attack, it can use its reaction to roll 1d20 on the Random Reality Table (see table for effects), negate the attack, and apply the rolled effect.

Legendary Actions

Chourst can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Chourst regains spent legendary actions at the start of its turn.

Claw. Chourst makes one attack with its Claw.

Teleport. Chourst uses its Teleport action.

Hurl Through Limbo (Costs 3 Actions). Chourst targets a creature it can see within 30 feet. The creature must succeed on a DC 19 Charisma saving throw or take 44 (8d10) psychic damage and be banished to Limbo. At the start of Chourst’s next turn, the creature reappears in an unoccupied space within 10 feet of Chourst.

Description

Random Reality Table.


 

 

  1. Reroll: Attacker must reroll their attack.
  2. Quantum Flux: Chourst momentarily phases out of reality, causing the attacker's weapon or spell to pass through harmlessly. The attacker must make a Dexterity saving throw or be teleported to a random location within 30 feet.
  3. Reality Ripple: Chourst duplicates itself briefly, creating illusory copies. The attacker must roll a Wisdom saving throw; on a failure, they are confused for 1 minute, attacking random targets each round. The creature can repeat the save at the end of each of their turns.
  4. Temporal Echo: Chourst warps time, creating a momentary time loop. The attacker must make an Intelligence saving throw or be stuck in a time loop, reducing their speed to 0 until the end of their next turn.
  5. Elemental Mirage: Chourst transforms into an elemental form, gaining resistance to a randomly determined damage type for the duration. The attacker's spell or weapon attacks deal half damage until the end of their next turn.
  6. Reality Shatter: Chourst destabilizes the fabric of reality, causing a shockwave. The attacker and all creatures within a 10-foot radius must make a Constitution saving throw or be pushed 20 feet away and take 2D6 force damage.
  7. Reroll: Attacker must reroll their attack.
  8. Duck Transformation: Chourst playfully transforms into a rubber duck until the start of Chourst’s next turn. While transformed, Chourst is immune to all damage.
  9. Inverted Gravity: Chourst causes a brief inversion of gravity, making the attacker and their equipment float upside down for one round. The attacker must make a Dexterity saving throw or drop their weapon.
  10. Lighthearted Illusions: Chourst surrounds itself with whimsical illusions, such as confetti and floating hearts. The attacker must make a Wisdom saving throw or be charmed until the end of their next turn, viewing Chourst as a friendly, entertaining figure.
  11. Candy Rain: Chourst conjures a rain of colorful candies that fall harmlessly around it. The attacker is covered in sticky candy and must spend an action trying to remove it, while covered in candy all attacks against the creature gain advantage on them.
  12. Misplaced Voice: Chourst swaps the voices of the attacker and a nearby ally for one minute. Hilarity ensues as they struggle to communicate effectively, and they both have disadvantage on Charisma-based checks during this time.
  13. Reroll: Attacker must reroll their attack.
  14. Wardrobe Malfunction: Chourst playfully alters the attacker's clothing, causing it to vanish or transform into something embarrassing (e.g., oversized polka dot pajamas). The attacker gains disadvantage on Charisma-based checks for 1 minute due to their disheveled appearance.
  15. Bald Enigma: Chourst, in a mischievous act, causes the attacker's hair to vanish. The attacker becomes bald for the next hour, attracting attention and perhaps some laughter from onlookers.
  16. Colorful Complexion: Chourst imbues the attacker's skin with vibrant and unusual colors, creating a temporary tie-dye effect. While harmless, this cosmetic alteration may cause social awkwardness, imposing disadvantage on Charisma-based checks for 10 minutes.
  17. Invisible Ink Stain: Chourst splashes the attacker with an invisible ink-like substance. The attacker's clothing becomes transparent, revealing their undergarments.
  18. Chrono-Dissonance: Chourst disrupts the temporal flow around the attacker, causing them to age rapidly for a brief moment. The attacker must make a Constitution saving throw; on a failed save, they suffer the effects of magically aging, temporarily losing 1d4 points from their Strength, Dexterity, and Constitution scores. This aging effect lasts for 1 hour, after which the lost ability score points are restored.
  19. Reroll: Attacker must reroll their attack.
  20. Nothing: Nothing happens.

 

McPowerButts

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