Tiny Swarm of Medium fiends, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 71 (11d4 + 44)
Speed 10 ft., Fly 30 ft.
STR
2 (-4)
DEX
15 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +5, CON +7, WIS +3
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Fire, Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 13
Languages Telepathy 30 ft. Psionic understanding of host language
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The parasite doesn’t require air or sleep.

Fuse/ Evolve. 3 or more parasites may fuse together to form a Helmet-bug on a controlled victim.

Hive mind. Communicates telepathically for the benefit of the hive

Helmet-bug. Can only be removed by rendering the host unconscious. Forcibly removing one will result in death of the host, alternatively Constitution saving throw DC 16 4d6, half on a success. A Helmet-bug will abandon a useless host and scurry towards a new potential victim.

Actions

Cling. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can’t make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life. The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Bonus Actions

Suggestion (Psionics; 3/Day). The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13)

Control Humanoid ( Psionics; 1/Day). (Only available in Helmet-bug form) The parasite casts the [spell]Control Humanoid, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15)

Description

A Brain Flake looks like a rubbery amoeba the size of a dinner plate. Its dorsal surface is soft and glossy, while its ventral surface is lined with bony hooks. The parasite uses its flying speed to remain suspended in snowy environments until suitable prey passes nearby.

A parasite that comes in physical contact with a Humanoid uses its hooks to latch onto it. The parasite can then drain life energy from that creature or use it as transportation. The parasite can also impose its will on a nearby creature, forcing the creature to comply with its wishes. The parasites will attempt to join together as a Helmet-bug once 3 have attached to the same victim. Helmet-bug parasites like to use Humanoid thralls as bodyguards and transports.

If multiple Brain Flake parasites land onto the same humanoid, they will attempt to migrate to the victims head where they will fuse and evolve to Helmet-bugs.

 

Monster Tags: aberration

Habitat: ArcticMountain

EmHallows

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