Armor Class
12
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
INT +1
Damage Vulnerabilities
Fire
Damage Resistances
Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the book golem remains motionless, it is indistinguishable from a normal assortment of books, such as those sitting on a shelf.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
A book golem is an assortment of tomes bound by arcane energies. Powerful enchantments protect it, deflecting and all but the most potent spells.
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