Large Aberration, Neutral Evil
Armor Class 14
Hit Points 58 (5d12)
Speed 35 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +6, CON +5
Skills Perception +16
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 14
Languages Deep Speech Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dikkus adaption. Upon taking damage, the Bighus Dikkus is immune to that type of damage. This immunity lasts until it takes another sort of damage.

 

Actions

Mega Dikkus adaption. As an action, the Bighus Dikkus becomes resistance to every damage type until the start of it's next turn

Bighus slash. Melee Weapon Attack: +6 to hit, reach #10 ft., 2 target. Hit: 17 (3d8 + 4) slashing damage. 

 

Bonus Actions

Dikkus charge. The Bigghus Dikkus can use it's bonus action to power up it's next attack. The next melee attack it makes, it can add 1d8 of chosen damage type to the damage roll. The damage type to chose from are the ones that have damaged the Bighus Dikkus in this encounter.

Reactions

Dikkus instinct. If Bighus Dikkus is hit by a damage type it's currently immune to, Bighus Dikkus can use it's reaction to make a melee attack towards the attacker.

Description

The Biggus Dikhus is a large dragon-looking creature, but it doesn't have wings and isn't related to the race. It often has a big outgrowth from it's crotch which can be seen dragging behind them on the ground. They are most commonly found in deep caves and dark dungeons where it live on eating rocks.

It's in their nature to be aggressive and vigilant. Many, many years ago the Bighus Dikkus were hunted by many races such as, dragons, humans and elfs. This is what forced them to live a life under the surface and far away from their enemies.

Previous Versions

Name Date Modified Views Adds Version Actions
12/6/2023 3:55:15 PM
1
1
69
Coming Soon

Monster Tags: abberation

Habitat: Mountain

waltuh_mikeoncesaid

Comments

Posts Quoted:
Reply
Clear All Quotes