Draining Kiss. Mad Donna kisses a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Multiattack. Mad Donna makes two melee attacks with her shortsword.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spitting Bars (1/Day). Mad Donna releases a barrage of personal insults. This action has no effect on constructs and undead. All other creatures within 30 feet that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
Crowd Control. Band Action. 60ft. Cone. Any punters in the area are stunned until initiative count 20 next round.
Description
Mad Donna (she/her) is a succubus that has been living in seclusion for several decades. Over time, she has trained in thaumaturgy to produce an assortment of different sounds. When emerging from her cave, she dresses in elegant but outdated fashion.
With this unique ability, she has turned to making music and singing to help alleviate her loneliness. She produces a unique mix of sounds and lyrics that has attracted the attention of locals to Knik’s Cave. Now, once a day, she performs to those who gather outside.
Mad Donna wishes to be accepted into society, but she knows her appearance makes that nearly impossible.
Musical influences: Beyoncé, SZA, Tkay Maidza, Lizzo
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