Stone Skinned. Armorock's stone hide make him immune to some attacks and resistant to others.
Stone Leap. Manipulates the ground underneath itself to form a pillar of stone and launch itself up to 60 feet in the air.
Tectonic Fury. Melee Attack: +6 to hit, reach 20 ft., 10 targets. Hit: (5d10 + 8) [Bludgeoning] damage.
Tail Smash. Melee Attack: +6 to hit, reach 10 ft., 4 targets. Hit: (5d10 + 8) [Bludgeoning] damage.
Rubble Stomp. Ranged Attack: +6 to hit, range 30/120 ft., 1 target. Hit: (5d10 + 6) [Bludgeoning] damage.
Sandy Whirlwind. Each creature within 20 feet of it must preform a d20 dexterity saving throw, if unsuccessful creature becomes blinded and takes 1d10
Description
Armorock is a huge quadrupedal creature made entirely out of sandstone. He has a long tail ending in a flat plate of stone, and looks like a cross between a bull and a dragon. He has a large fin on the top of his head.
Lair and Lair Actions
A sandy, crumbling cave that's partially buried in the sand with a large sandstone arch above the entrance. 130 square feet wide and 45 feet tall.
Lair Actions
On initiative count 5 (losing initiative ties), Armorock takes a lair action to cause one of the following effects; Armorock can’t use the same effect two rounds in a row:
- Cave in. Armorock causes the cavern to shake and rumble, which make parts of the ceiling give way and fall, all creature (excluding Armorock) must preform a 1 d20 dexterity saving throw, if unsuccessful creature takes 1d10 bludgeoning damage
Comments