Medium Humanoid (Any Race), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Draconic, Elvish Common, Elven, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Noke is a 7th level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks)


He has the following spells prepared:
Cantrips (at will):Ray of Frost,Mending,Prestidigitation,Message.
First level (four slots):Expeditious Retreat,Jump,Thunderwave, Mage Armor.
Second level (three slots):Enlarge/Reduce,Levitate.
Third level (three slots):Haste,Slow.
Fourth level (one slot):Polymorph.

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Ahmed Noke, a sly and mischievous apprentice turned antagonist, possesses a cunning intellect and a penchant for mischief. Having transformed his wizard master, Shinebright, into a sheep using the powerful Wand of True Polymorph, Noke guards his secret with a smirk, weaving magic with a hint of malevolence in the "A Wild Sheep Chase" adventure.

Monster Tags: NPC

Habitat: Urban

Olrys

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