Keen Smell. Aslan has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If Aslan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, Aslan can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 40 feet.
Planeswalk. As an action , Aslan can step through the veil between planes, instantly clearing them and arriving at the chosen plane.
Magic Immunity. Aslan was there when magic was written and is immune to any spells under 7th level so long as he wishes it.
Innate Spellcasting. Aslan can cast the Awaken, Heal, Greater Restoration, Lesser Restoration, and Shapechange spells at will.
Deathless. Aslan is the creator and destroyer of all things. He is without end. Though, should he fall to 0 hit points or die, his spirit will reconstitute on the Celestial plane 1d3 days later.
Multiattack. Aslan can make 2 claw attacks and 1 bite attack per attack action.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (5d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (5d6 + 5) slashing damage.
Humbling Roar. Aslan releases a roar that shakes the very heavens. All creatures, within 60ft. must make a DC 18 Wisdom save. On a fail, they fall to the ground, prone , and become incapacitated until the end of their next turn. On a successful save, an affected creature falls prone.
Intimidating presence. Any creature within 30ft. of Aslan must make a DC 22 Wisdom saving throw or become frightened.
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Posted Dec 19, 2021Very nice!