Keen Hearing and Smell. The beast addict has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The werewolf makes two attacks: either one with its bite and one with its claws, or both with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Dreamflake Dust. (Use once only). The beast addict will begin shaking dreamflake dust off its fur. Each creature in a 5ft radius must make a DC13 DEX save or become drugged. Rolling a d4 will determine how many rounds the creature is drugged. Each round the creature may make a DC10 CON save at the end of its turn to reduce the effect by 1 round. A drugged creature is incapacitated and will suffer from vivid hallucinations of their greatest desire until the effect ends.