Spellcasting. The Bandit Mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The bandit has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball
4th level (3 slots): greater invisibility,
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.range 60 ft./120 ft, one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Rumored to have been a scholar of a once-prestigious but now fallen arcane order, this Bandit Mage has turned to a life of crime, leading a notorious gang with a blend of intelligence and ruthlessness. Clad in a patchwork of stolen robes and armor pieces, the Bandit Mage’s garb is a visual testament to his journey through the ranks of outlawry. His face, often obscured by a hood, bears the scars of close encounters with both the law and rival bandits.
Comments