Medium Humanoid (Any Race), Neutral Evil
Armor Class 12 (leather armor)
Hit Points 31 (7d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Deep Speech, Elvish , Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Bandit Mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The bandit has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball

4th level (3 slots): greater invisibility,

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.range 60 ft./120 ft, one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Rumored to have been a scholar of a once-prestigious but now fallen arcane order, this Bandit Mage has turned to a life of crime, leading a notorious gang with a blend of intelligence and ruthlessness. Clad in a patchwork of stolen robes and armor pieces, the Bandit Mage’s garb is a visual testament to his journey through the ranks of outlawry. His face, often obscured by a hood, bears the scars of close encounters with both the law and rival bandits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

TheTwelveGod

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