Medium Humanoid (Any Race), Chaotic Good
Armor Class 14 (leather)
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 16
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

A select group of Harpers, renowned for their values of justice and equality, are employed by the Crimson Guard. These individuals specialize in reconnaissance and infiltration missions, leveraging their unique skills and Harper oaths to serve the greater good while assisting the mercenary group.

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountainUrban

WolfmanTC

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