Large Celestial, Lawful Good
Armor Class 18 (natural armor)
Hit Points 199 (16d10 + 112)
Speed 40 ft., Fly 120 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws CON +9, WIS +8, CHA +6
Skills Insight +11, Perception +11
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The sentinel's weapon attacks are magical. When the sentinel hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).

Innate Spellcasting. The sentinel's spellcasting ability is Charisma (spell save DC 18). The sentinel can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, hypnotic pattern, flame strike, guiding bolt

1/day each: control weather, insect plague

Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The sentinel makes two melee attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 7) slashing damage plus 4 (1d8) radiant damage.

Arcane Burst (Recharge 6). The sentinel strikes the ground, creating a burst of arcane energy that ripples outward from it.  All creatures within 20ft of it must succeed on a DC 16 Constitution saving throw or take 9 (3d6)  thunder damage, as well as 9 (3d6) force damage and be knocked prone. A creature that succeeds on its saving throw takes half damage and isn't knocked prone.

Description

These spectral guardians protect celestial shrines from unworthy visitors. They are fueled by the weave's chaotic energy and can change their shape and abilities. They test the courage, wisdom, and honor of adventurers by challenging them to combat. They are ethereal and translucent, with glowing white outlines. They can take the form of any creature or object, but usually prefer to resemble warriors or beasts.

Monster Tags: Angel

Nymphette666

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