Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Potion of the Sea Whisperer. There's a chance when the Cursed Guardian is killed, that it will drop a very powerful potion. When the Cursed Guardian drops to 0 hp amd doesn't regain 1 hp, roll a d12. If you roll a 10 or higher then the body will contain the Potion of the Sea Whisperer (Magic Item)

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

These Undead creatures wander the hidden corridor and stand as a final barrier between the party and the Heart of Rán. They don’t need to eat, breathe or sleep. Not even flooding the temple will stop them.

DeadlySquirel45

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