Large Monstrosity (Cursed), Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 150 (10d12 + 4)
Speed 40 ft., Climb 20 ft., Swim 15 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Skills Perception +4, Stealth +6, Survival +4
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Frightened
Senses Darkvision, Passive Perception 14
Languages Common Common, Telepathy
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name: 

1. Cursed Presence: The Wendigo Lord exudes an aura of malevolence, carrying the curse of its wendigo nature. Creatures that start their turn within 30 feet of the Wendigo Lord must succeed on a DC 15 Wisdom saving throw or be filled with an unnatural dread, gaining disadvantage on attack rolls until the start of their next turn.

2. Winter's Grasp: The Wendigo Lord's attacks carry the biting chill of winter. Creatures hit by the Wendigo Lord's attacks must succeed on a DC 15 Constitution saving throw or take an additional 1d8 cold damage and have their speed reduced by 10 feet until the end of their next turn.

3. Hungering Aura: The Wendigo Lord's insatiable hunger permeates the battlefield. When a creature within 30 feet of the Wendigo Lord is reduced to 0 hit points, the Wendigo Lord gains temporary hit points equal to half the creature's maximum hit points.

Spellcasting. The Wendigo Lord is a 8th-level spellcaster. Its spellcasting ability is +4 (spell save DC 15, +4 to hit with spell attacks). The Wendigo Lord has following Sorcerer spells prepared:
Cantrips (at will): Ray of Frost, Chill Touch
1st level (4 slots): Fog Cloud, Charm Person, Mage Armor

Actions

1. Multiattack: The Wendigo Lord makes two attacks: one with its Bite and one with its Claws.

2. Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with Wendigo’s Hunger for 1 minute.

3. Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.

4. Wendigo’s Hunger: A cursed creature affected by the Wendigo Lord’s Bite attack must make a DC 15 Wisdom saving throw at the start of its turn. On a failed save, the creature uses its action to make a Bite attack against a creature within reach. The cursed creature gains temporary hit points equal to the damage dealt by this Bite.

Bonus Actions

Hunger’s Embrace:
The Wendigo Lord channels its insatiable hunger, gaining the ability to make a Bite attack as a bonus action. This attack can be directed at a creature within 5 feet, and the target must succeed on a DC 15 Constitution saving throw or be cursed with Wendigo’s Hunger for 1 minute.

Reactions

Reaction: Frostbound Resilience: When the Wendigo Lord is hit by a melee attack, it can use its reaction to shroud itself in an icy aura, imposing disadvantage on the triggering attack. Additionally, the attacking creature most make a DC 15 or it takes 1d6 cold damage as the frigid energy retaliates against the assailant.

Legendary Actions

2. Howling Blizzard (Costs 3 Actions): The Wendigo Lord releases an eerie howl, summoning a chilling blizzard in a 20-foot radius centered on itself. All creatures in that area must make a DC 16 Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.

3. Wendigo’s Gaze (Costs 1 Action): The Wendigo Lord fixes its gaze on a creature it can see within 60 feet. The targeted creature must make a DC 15 Wisdom saving throw or be paralyzed with fear until the end of its next turn.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Wendigo Lord is a towering and malevolent monstrosity, its once-human form twisted and cursed by an insatiable hunger. Standing at the edge of the uncanny, its pale and translucent skin reveals an otherworldly, almost ethereal glow. Its eyes, filled with an eternal hunger, pierce through the darkness with an unnatural intensity.

This cursed creature moves with an unsettling blend of grace and menace, leaving a trail of freezing mist in its wake. Each step resonates with the echoes of the winter wind, and the air around it seems to thicken with a palpable sense of dread. Its claws, sharp as ice, and a maw filled with razor-like teeth speak to the primal horror of its existence.

Cloaked in an aura of frost, the Wendigo Lord emanates an undeniable malevolence, and the very air seems to chill in its presence. Those who gaze upon it feel the weight of its curse, and even the bravest hearts shudder at the thought of crossing paths with this embodiment of winter's hunger. The Wendigo Lord embodies the nightmarish fusion of the supernatural and the primal, an entity driven by an unending craving that echoes through the frozen forests it calls home.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: ArcticMountain

FireGodDabi

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