Summoner's Ties. When summoned by an Inkslinger, the Bone Spider adds the summoners spellcasting modifier to all damage for attacks on which it has advantage. It also gains proficiency in any skill which the caster is proficient in.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Disassemble. In order to reliably ambush targets, the bone spider can fall into its constituent parts and appear as if just a pile of scattered bones (DC 16 perception to identify it as a threat).
Bone Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. On a successful attack roll 1d6, on a 1-2 target is Paralyzed, 3-4 target is Stunned, 5-6 target is Confused.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
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