Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Senses Truesight 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Magic Absorption. Whenever the golem is subjected to magic damage, from spells or magical weapons, it takes no damage and instead regains a number of hit points equal to the damage dealt.

Non magical Vulnerability. The golem is vulnerable to non-magical attacks

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Force Beam.  Ranged Magic Attack: +13 to hit, range 100 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Force Bomb. If a total of 65 damage has been absorbed on a single round, a portion of the magical energy is released. Each other creature within 25 feet of the golem must make a DC 19 Constitution saving throw, taking 45 (10d8) magical force damage on a failed save, or half as much damage on a successful one. 

TheApollyon