Magic Absorption. Whenever the golem is subjected to magic damage, from spells or magical weapons, it takes no damage and instead regains a number of hit points equal to the damage dealt.
Non magical Vulnerability. The golem is vulnerable to non-magical attacks
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Force Beam. Ranged Magic Attack: +13 to hit, range 100 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Force Bomb. If a total of 65 damage has been absorbed on a single round, a portion of the magical energy is released. Each other creature within 25 feet of the golem must make a DC 19 Constitution saving throw, taking 45 (10d8) magical force damage on a failed save, or half as much damage on a successful one.