Shadow Stealth. While in dim light or darkness, the ushirogami can take the Hide action as a bonus action.
Incorporeal. The ushirogami can move through other creatures and objects as though they were difficult terrain. It takes 3 (1d6) force damage if it ends its turn inside an object.
Antimagic Aura. The ushirogami constantly exudes an aura of antimagic in a 30-foot sphere centered on itself, as though from an antimagic field spell.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage and 5 (1d6+2) cold damage.
Terrify. Every creature within 30 feet of the ushirogami must make a DC 13 Charisma saving throw. On a failure, the creature takes 6 (1d6+3) psychic damage, and becomes frightened of the ushirogami for 1 minute. If this psychic damage reduces the creature to 0 hit points, it dies, and an ushirogami that moves on the same initiative count as the killed creature appears in its previous space.
Description
A strange and horrifying entity, an ushirogami is the anguished soul of someone who was scared to death. They haunt shadowed places, waiting for their next victim.
An ushirogami looks like a strange shadowed humanoid, with no features visible save for a single dinner plate-sized eye in the center of their face.
(Lore for my homebrew setting, skip it if you like.) Hailing from the dark depths of the Chasm, these creatures reflect the negative energy and magic-suppressing effects of that place by exuding and aura of antimagic, and occasionally possessing magical items.
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