Medium Aberration, Typically Lawful Evil
Armor Class 16
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
21 (+5)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws CON +7, INT +9, WIS +7
Skills Arcana +9, Deception +7, Insight +7, Perception +7, Persuasion +7, Stealth +7
Damage Resistances Bludgeoning
Senses Darkvision 120 ft., Passive Perception 15
Languages Deep Speech, Telepathy 120 ft., Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Phasing Rifle (1/Turn). When the artillerist hits a target with their Psionic Rifle attack, the artillerist can attempt to teleport the target (no action required). The target must succeed on a DC 17 Wisdom saving throw or be teleported to an unoccupied space the artillerist can see within 60 feet of the artillerist.

Actions

Multiattack. The artillerist makes two Psionic Rifle attacks, or they manifest a power and make one Phasing Tentacles attack.

Psionic Rifle. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 21 (3d10 + 5) force damage.

Phasing Tentacles. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) psychic damage, and if the target is Large or smaller, the artillerist can choose one of the following effects: the target is grappled (escape DC 17) or
teleported up to 15 feet to an unoccupied space the artillerist can see.

Memory Thief (5th-Order Power). The artillerist psionically plunders the mind of a creature they can see within 30 feet of them. The target must make a DC 17 Intelligence saving throw. On a failed save, the target takes 33 (6d10) psychic damage, and until they finish a long rest or die, their proficiency bonus is lowered by 1 and the artillerist gains a cumulative +2 bonus to damage rolls. On a successful save, a target takes half as much
damage and doesn’t have their proficiency bonus reduced.
A creature whose proficiency bonus drops to 0 can’t form new thoughts or speak, and they have disadvantage on ability checks, attack rolls, and saving throws.

Guise (3rd-Order Power). The artillerist projects a psionic image over their body, transforming their appearance for 1 hour into that of a Medium creature they have seen.
When they manifest this power, they can also change the appearance of any equipment they carry for the duration.
The changes wrought by this power fail to hold up to physical inspection. A creature can use an action to inspect the artillerist’s appearance and make a DC 17 Intelligence (Investigation) check, noticing the image is a projection on a success.

Bonus Actions

Vanish for One (3/Day; 3rd-Order Power; Concentration). The artillerist cloaks themselves from the sight of a creature the artillerist can see within 60 feet of them. The creature must succeed on a DC 17 Wisdom saving throw or the artillerist becomes invisible to the creature for 1 minute (save ends at end of turn). This effect ends early if the artillerist attacks the
creature, deals damage to them, or creates an effect that forces them to make a saving throw.

Description

Taken from Flee, Mortals!

corn101

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