Crimson Devotion. While the hoplite can see General Evolee, the hoplite has advantage on attack rolls.
Phalanx. While the hoplite is flanked by two fellow hoplite, they gain +3 AC. And gain access to the "Impregnable" reaction.
Multiattack. The hoplite makes two Longsword or Spear attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Glorious Death 1/day. As a Bonus action, the hoplite can disregard its own safety in a desperate attempt to fell their foes. The hoplite gains an additional action. And when the hoplite make their first attack on their turn, the hoplite can decide to attack recklessly. Doing so gives the hoplite advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against the hoplite have advantage until the hoplite next turn.
Impregnable. If any hoplite in the phalanx formation is attacked, all hoplites within range and also in the phalanx by use their reaction to do either a spear or shove attack. And if the space is available all hoplites within the phalanx may move 5ft forward together.
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